DAT file) they are enormously valuable in creating facial animation that is reusable. In addition to bones I think the use of switch layers is both unique and valuable to AS.Īt first blush it might be assumed that switch layers are simply an inadequate substitute for cell animation, but since they can easily be used to switch among different "views" as well as be programmable (through a. Talent and dedication are as important (if not more so) as the tools chosen. As far as the tool chosen, it also would depend on the skills and preferences of those involved. that would depend entirely on the skills of the people involved. My only hope to produce anything is using bone rigged characters with a fairly full range of motion.Īs for 5 people completing something in a month's time. I don't have the training or skills to produce ANYTHING using frame by frame drawn "cell" type animation without a lot of effort. Many animators are much more skilled and comfortable doing cell animation than someone like myself. If I were to draw frame by frame cells I wouldn't have as much flexibility. I often "play" with my characters in this way. Just pose the bones on keys and it moves. With bone animation you can "repose" a character at specific key frames without needing to "redraw" from "scratch".Īlso with a bone rigged character you can do quick "spontaneous" animation. For instance if you have "hand drawn" cell animation of a scene and you want to make drastic changes you have to change all the drawings that make up each frame of that sequence. The use of bones can give you more flexibility in making edits to a characters motion. Cell style animation requires careful and thorough planing (all animation does of course but even more so with cell animation). "Quick" and "easy" character animation can benefit from the use of a simple and easy to use bone system. I think the benefits of AS are the bones. There are a lot of samples of their amazing work floating around. GreyKid productions uses Anime Studio to do a lot of commercial work.
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